Question: I am trying to make communicate a Go server with a Rust client (and vice-versa), and to do so, I want to serialize (or Marshal as you would say in Go) a struct in order to send it. Here ...
Question: I am serializing an Entity on a server: Every Entity has a Tile (which inherits from Component). Before serializing I check the type of the Tile and it returns World2D.ECS.Components.Tile. Then I send the serialized Entity to a client. ...