In this post, we will see how to resolve Draw nothing for an OpenGL ES 3 + SDL2 + ANGLE + MSVC Question: I’ve got a problem following a tutorial aiming to teach how to use OpenGL ES 3.x on ...
In this post, we will see how to resolve SDL2 not triggering on keys in terminal? Question: I’m currently using sdl2 (0.35.2) in a Rust application to detect Key Events but it seems to only be triggering for the Event::Quit ...
In this post, we will see how to resolve How to update the screen without clearing the renderer in SDL2 Question: I am trying to render a square after SDL_RenderPresent() as I want to render the rectangle to the screen ...
In this post, we will see how to resolve SDL2 snake takes a U turn on itself. Collision problem Question: let this arrow be the snake heading to right direction while game is running: —-> the problem is if i ...
In this post, we will see how to resolve How to include font file / assets folder to rust binary Question: I am trying to build a rust game that requires text rendering. The way that I found is: My ...
In this post, we will see how to resolve How do I find out font width and height with SDL_ttf? Question: I want to find out the width and height of a font in SDL_ttf. I have the font (TTF_Font ...
In this post, we will see how to resolve How to compile this dll using SDL with MinGW? Question: Okay so I have been working on this fork for over a year now and this thing doesn’t want to compile ...
In this post, we will see how to resolve SDL2 Window Only Shows Black Background Question: I’m starting a new project in SDL2 and as I’m still trying out different architectural approaches I usually start out by bringing up a ...
In this post, we will see how to resolve How to make DRY code from these duplicates in C Question: I’m trying to avoid duplicate code by writing a function that I will call. I use SDL2 library, and call ...
In this post, we will see how to resolve Efficient Way to draw many individual pixels to a screen in SDL2 Question: I’m currently working on something in C++ using SDL2 that requires being able to draw a lot of ...