In this post, we will see how to resolve Cannot -static compile project for windows using mingw32 (x86_64-w64-mingw32-gcc) on mac (libstdc++-6.dll ) Question: I have a C++ game using SDL2 and a lot of C++-12 libraries on macOS Big Sur. ...

In this post, we will see how to resolve How can I get eclipse to find my SDL libraries, and why can’t it find them in the first place? Question: I am having an issue with getting my SDL libraries ...

In this post, we will see how to resolve GLSL Fragment Shader not modifying output colour Question: The shaders compile (I have confirmed this by purposefully making the GLSL code error). In addition, the program is created and linked correctly, ...

In this post, we will see how to resolve How to update the screen without clearing the renderer in SDL2 Question: I am trying to render a square after SDL_RenderPresent() as I want to render the rectangle to the screen ...

Question: (Source code and problem line at the bottom) I made a simple program to load a transparent PNG onto SDL2. However, it pops up as the image, with a very glitchy background that keeps flashing. I suspect this is ...

Question: I’m trying to load image with IMG_Load() function from SDL. I saw from tutorials that they doesn’t need full path for asset files. But when I try to do that, it doesn’t work. My solution is include full path ...

Question: Using C++, SDL2, and Vulkan, I’m trying to implement delta time into my game movement by multiplying movement speed by delta time like so: I’ve got this code below which apparently calculates delta time dt, but I don’t really ...

Question: I tried to setup SDL 2 in visual studio following similar instruction to tutorial and the result was that visual studio was recognizing SDL.h but it was not recognizing SDL2/SDL.h and the include folder of sld2 development tools (link) ...