In this post, we will see how to resolve Using shader x, y, z coordinates relative to the tilted object not the scene in Three JS Question: I am animating the x,y,z coordinates of vertices in a sphere like manner ...

Question: I’m trying to introduce multiple shadow casters, and in the process I’m passing a transformed position for each light in the VS output. The shader compiler reports errors as a result of the output size exceeding some internal limit, ...